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December 11, 2008

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sfmitch

Total revenue, rather than price per unit, seems to be a much more important metric.

If an App is selling for $0.99 and sells 200,000 copies then $138,600 goes to App developer. That's a lot of money. Obviously, selling 100,00 yields $69,300 while selling 50,000 yields $34,650.

What exactly is the problem? How much do developers envision making on an App?

With 15 million (give or take a few million) iPhones in the wild with millions more coming (I have heard estimates of over 40 million iPhones to be sold in 2009), there really is an opportunity to make it up in volume.

As a consumer (rather than a developer), I love the direction of the pricing in the App Store. I don't imagine many Apps that would be worth more than $5 (OK maybe up to $10). I will impulsively buy an App for a few bucks if it looks interesting or gets a good review / recommendation.


Charles Teague

First, I think you're absolutely right that from a consumer perspective the trend is great, so long as the quality of the applications doesn't deteriorate (I mean quality very broadly). The risk is, of course, that at some point it isn't actually profitable to make sophisticated or high quality applications for the iPhone, and so none get made. Cheaper is better as long as the suppliers can stay in business. In this case, the suppliers can definitely stay in business, they just may be supplying things which are worth .99, and that might be a little disappointing.

The impulsive purchase and price cap you suggest is incredibly consistent with my own behavior. Make the app cost 20 bucks or 5 bucks a month, and maybe I don't pull the trigger on it. And this may be the factor that ultimately wins the day. I hope that developers can make it up on volume...

Ben Frueh

Apple's revenue model is good for Apple. Many developers are creating apps with the belief that Apple will provide the new revenue models you mention. I hope it's still true, but I'm increasingly doubtful.

If you're a developer and selling your software is your only revenue option, you should be able to charge more than the cost of a tin of chew.

Ben Frueh

Apple's revenue model is good for Apple. Many developers are creating apps with the belief that Apple will provide the new revenue models you mention. I hope it's still true, but I'm increasingly doubtful.

If you're a developer and selling your software is your only revenue option, you should be able to charge more than the cost of a tin of chew.

Nathan D

Is the average price dropping for non-free apps? That is, these numbers COULD reflect a growing pool of free applications, or did you already exclude those?

Did you look at a histogram of price ranges over time?

Charles Teague

I did exclude free apps for just this reason.

I didn't look at a histogram over time, though thats a good idea. Ben Lorica at O'Reilly did this- here's his view of the trend:

http://radar.oreilly.com/iphone18.jpg

-c

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